Elfinlocks Posted March 3 Share Posted March 3 The following items are now wearable (these are the BIS for their specific attack styles): Totemic gloves 2.5% Melee Accuracy and Damage in PvM (Wilderness). Totemic boots 2.5% Melee Accuracy and Damage in PvM (Wilderness). Dark sage's boots 2.5% magic Accuracy and Damage in PvM (Wilderness). Dark sage's gloves 2.5% magic Accuracy and Damage in PvM (Wilderness). Sarkis boots 2.5% ranged Accuracy and Damage in PvM (Wilderness). Sarkis bracers 2.5% ranged Accuracy and Damage in PvM (Wilderness). Blessed totemic defender You can now make a Blessed totemic defender (tradeable, auto-kept on death), by using a Blessed defender hilt on a Molten defender. The following armour sets have received stat increases: Masori Masori (f) The following items have been "nerfed": Totemic, Sarkis and Dark sage (and (G)) variants now only activate their passive effect in the Wilderness. Enchanted armadyl no longer has godly item stats, and has been set to the same stats as regular Armadyl, to fall in-line with Armadyl (g), Armadyl (or) and to follow the same pattern as Enchanted bandos, Bandos (g) and Bandos (OR). QOL: Blood fury can now overheal in Torva, Pernix, Virtus, Masori (f). Previously Totemic, Sarkis and Dark sage were only applying their accuracy buffs for some reason, they now give the correct PvM Max hit buffs in their respective attack styles. Previously Totemic (g), Sarkis (g) and Dark sage (g) weren't working at all, this has been corrected. Dark Sage, Totemic and Sarkis have received a new look: Blood soaked pages and Blighted slayer keys have been made more common. Quote Link to comment Share on other sites
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