Elfinlocks Posted March 11 Share Posted March 11 Quality of Life improvements: Saved accounts increased from 3 to 5. Boxes, Bonds and pets can now be hovered over in your inventory Various nullpointers caused by sleepy code has been patched, this means in some areas the Client should no longer ramp up-to 500MB usage. Textures have been updated heavily. A new teleport interface has been added: A new login screen has been added: URL Broadcasts and Broadcasts should no longer take priority over open interfaces, similarly to how the "Event Storage" widget works - during my testing of the new Teleport interface, I realized it takes priority, including in the Bank. Previously the amount of information the Client could display on login was limited, it can now write 4 whole lines! explaining any issues. Some new fancy buttons have been added to the Login Screen. Some models have been updated. Server updates A command ::teleports or by pressing CTRL + T has been added to quick access teleports, by default it will attempt to open your last category opened. You will now given a Broadcast (specifically to you) containing information about the last update or latest sale. Server code has been cleaned up tremendously, improve should be noticeabel. Several issues with new account's have been identified and patched. Sarkis issues have been identified and patched accordingly. An issue with Void armour was patched. Any attributes to do with the "Dispenser" have been removed, for those who had a lot of points, you may DC upon login whilst the server deletes all relative information. A bunch of Zombie Island prep code has been added and will be monitored over the rest of the week-end. Some adjustments have been made to Double Drops week (and week-end), lamps and Founder imp (proc rate increased) to feel it's actual worth. Quote Link to comment Share on other sites
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