Elfinlocks Posted March 23 Share Posted March 23 The following combat changes have taken place: Recently it’s come to my attention that some old and new items are just way too overpowered, and some of you may have noticed a distinct lack of new pets with special effects coming into the game. So here’s some details about some items and there proposed changes: Previously, equipping Sarkis, Dark sage, and Totemic items would increase both damage and accuracy by 45%. However, this has now changed. Equipping all three pieces will now give a combined increase of 22.5%, with 10% for the body, 5% for the head gear, and 7.5% for the legs. Additionally, for each level of Wilderness you are in, you will receive an extra 1% boost to both accuracy and damage. Scythes were updated in the past to hit 3 times on all targets, regardless of their size (except in PvP). However, the original intention was for Scythes to hit once on a mob with a size of 1x1, twice on a mob with a size of 2x2, and three times on a mob 3x3 or bigger. Going forward, Scythes will function as originally intended, in order to bring new one-handed and two-handed PvM items into the game, in addition to these changes, all scythes will have their stats decreased to match the regular Scythe of Vitur, however the following buffs will be applied: Holy scythe of vitur Each additional hit will hit +1, this means you can never hit a 0 (unless the Combat script negates melee damage, these are to your original attack, meaning these are not modified by other attack multipliers. On 1x1 NPC’s: Minimum hit: 1 On 2x2 NPC’s: Minimum hit: 2 On 3x3 NPC’s or bigger : Minimum hit 3 Sanguine scythe of vitur 25% Accuracy buff Each additional hit will hit +2, this means you can never hit a 0 (unless the Combat script negates melee damage, these are to your original attack, meaning these are not modified by other attack multipliers. On 1x1 NPC’s: Minimum hit: 2 On 2x2 NPC’s: Minimum hit: 4 On 3x3 NPC’s or bigger: Minimum hit 6 Ancient scythe of vitur 37.5% Accuracy buff Each additional hit will hit +3, this means you can never hit a 0 (unless the Combat script negates melee damage, these are to your original attack, meaning these are not modified by other attack multipliers. On 1x1 NPC’s: Minimum hit: 3 On 2x2 NPC’s: Minimum hit: 6 On 3x3 NPC’s or bigger: Minimum hit 9 A similar change has been made to Twisted bows, all variants of Twisted bows will hit once on all NPC’s with a size of 1x1, Sanguine and Ancient twisted bows can hit twice on 2x2 NPCs (or in the case of Sanguine twisted bow 2x2 or bigger) and Ancient twisted bow can hit three times on 3x3 NPCs or bigger. Twisted bows (i) have a accuracy buff of 25% over Twisted bow and are no longer auto-kept. Curses changes: Sap curses have been removed. Anguished (ranged version of Turmoil has been added) Requires rigour Torment (magic version of Turmoil) has been added Requires augury Berserker now requires Preserve to be unlocked. Osmumten fang changes: Osmumten's fang now has a 20% Chance to ignore your targets defence. Osmumtens fang will now always hit between 15% and 85% of your True Max hit, providing the hit is accurate (i.e not 0) Range changes: Masori and Masori (f) have been updated, Masori still acts as the inbetween Armadyl and Pernix, and (F) variant still sits above Pernix. In addition to this, all bolt specials have been modified, this means you can no longer pop off 90+ with Dragonstone bolts in PvP (Ruby bolt spec in PvM has been increased from 100 to 120 with ZCB also). Other changes: Enchanted pendant has been changed to be all Zenytes in-one, Ancient pendant has been updated to be all Zenytes (or) in one, both do not currently include the ring of suffering, this could be a niche change in the future. Custom elder maul stats changed Corrupted crystal boosts altered. The following Special Attacks have been altered: - Korasi's sword now requires 50% and works as intended. - Blessed korasi's sword now requires 50%, works as intended (10% Stronger then Korasi, decrease your opponents Magic by damage deal). The following have received fixes: - Abyssal bludgeon - Abyssal Dagger - Crystal halberd - Dragon claws - Dragon daggers - Dragon halberd Page changes: Page one is now: 1/16 (Raids) Page two is now: 1/64 (Chests) Page three is now: is unchanged Page four is now: 1/10 from PvP or 1/4 from Tournaments Page five is now: Unchanged. Quote Link to comment Share on other sites
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